Governer kirth( used in kiddnapping with silri) Xizor (Leader of the Black Sun, only appears in holograms).Obi-Wan Kenobi (Has Jedi mind trick ability in place of Heal, Obi Wan heals automatically instead.).Emperor Palpatine(comes with his shuttle).Darth Vader ( Executor Purchased in Galactic Conquest) Uses the Executor (Vaders' Flagship).Please note that this section does not include reappearing units, ships, structures and etcetera from the original Empire at War game.
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Intell PIII or AMD Athlon 1.0 GHz or fasterģ2 MB 3D graphics card with Hardware Transform and Lighting (T&L) capabilityĢ.5GB free hardrive space and Star Wars: Empire at War already installed Space skirmishes have basically stayed the same as the previous game, other then the new factions space station there are no differences. The Zann consortium gets the Repulsorlift Jammer, the Rebellion gets an Uplink Station and the Empire gets the option to build a Magnapulse Cannon. All factions can buy the Mining Facility and Hutt Palace. Once captured, outposts can be used to build one of 3 structures, depending on the faction.
Outposts are captured like buildpads and can be destroyed. Land skirmishes now have metal outposts that can have various things built on. Credits also stop increasing in a steady flow and indigenous populations will take part in the fight. The game is basically the same as a normal skirmish except from a few differences such as the ability to retreat from battle and the fact that new troops cannot be recruited during battle. When a planet is attacked all forces in the system or on the planet are under the control of the defender, all of the invading troops and ships are under the control of the attacker. The results screen after a Galactic Conquest skirmish. Red Squadron has also been removed and is replaced by Rogue Squadron. The original Death Star no longer appears, as it was destroyed, and has been replaced by the second Death Star. Other than these changes and new units and heroes, there are no large differences to Galactic Conquest mode. The Rebel smugglers do not expire on corrupted worlds. The cost of recruiting Cantina units and deploying bounty hunters to neutralize heroes is lower on corrupted planets. The Zann Consortium's Corruption ability provides bonuses to all factions in addition to the benefits provided to the Zann Consortium. Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few differences. Tyber Zann corrupts planets with his Defilers in order to obtain information, credits and to sabotage enemy structures. It is set between the events of the destruction of the first and second Death Star and ends just after the theft of the Eclipse-class super star destroyer by the consortium. The campaign is similar in structure to the Rebel Alliance and Galactic Empire campaign in the first Empire at War game but this time it follows the story of the intergalactic crime lord, Tyber Zann, and his organization, the Zann Consortium.